Robin Alex Panicker

Apr 20, 20234 min

Common design patterns used in Swift based iOS app development

Introduction

iOS app development using Swift has been a growing trend in the software industry. Swift is a powerful and modern programming language that is easy to learn and understand. It offers a wide range of features that make it an excellent choice for developing iOS applications.

When developing iOS apps, it is important to follow best practices and design patterns to ensure that the code is clean, maintainable, and scalable. In this blog, we will explore some of the most commonly used design patterns in iOS app development using Swift.

Model-View-Controller (MVC) Pattern

The Model-View-Controller (MVC) pattern is one of the most widely used design patterns in iOS app development. It separates the application into three interconnected components: Model, View, and Controller.

The Model represents the data and the business logic of the application. It manages the data and provides methods to manipulate it.

The View represents the UI of the application. It is responsible for displaying the data to the user and capturing user input.

The Controller acts as an intermediary between the Model and the View. It receives input from the View, processes it, and updates the Model accordingly. It also updates the View based on changes in the Model.

Here is an example of how the MVC pattern can be implemented in Swift:

// Model
 
class Person {
 
var name: String
 
var age: Int
 

 
init(name: String, age: Int) {
 
self.name = name
 
self.age = age
 
}
 
}
 

 
// View
 
class PersonView: UIView {
 
var nameLabel: UILabel
 
var ageLabel: UILabel
 

 
init(frame: CGRect, person: Person) {
 
self.nameLabel = UILabel(frame: CGRect(x: 0, y: 0, width: frame.width, height: 50))
 
self.ageLabel = UILabel(frame: CGRect(x: 0, y: 50, width: frame.width, height: 50))
 

 
self.nameLabel.text = person.name
 
self.ageLabel.text = "\(person.age)"super.init(frame: frame)
 

 
self.addSubview(self.nameLabel)
 
self.addSubview(self.ageLabel)
 
}
 

 
required init?(coder: NSCoder) {
 
fatalError("init(coder:) has not been implemented")
 
}
 
}
 

 
// Controller
 
class PersonViewController: UIViewController {
 
var person: Person
 
var personView: PersonView
 

 
init(person: Person) {
 
self.person = person
 
self.personView = PersonView(frame: CGRect(x: 0, y: 0, width: 200, height: 100), person: person)
 

 
super.init(nibName: nil, bundle: nil)
 

 
self.view = self.personView
 
}
 

 
required init?(coder: NSCoder) {
 
fatalError("init(coder:) has not been implemented")
 
}
 
}
 

Delegate Pattern

The Delegate pattern is another commonly used pattern in iOS app development. It allows one object to delegate responsibilities to another object. In other words, it enables objects to communicate with each other without knowing anything about each other.

The Delegate pattern consists of two objects: the Delegating object and the Delegate object. The Delegating object sends messages to the Delegate object to notify it of events or to request information.

Here is an example of how the Delegate pattern can be implemented in Swift:

protocol PersonDelegate: class {
 
func didChangeName(newName: String)
 
}
 

 
class Person {
 
weak var delegate: PersonDelegate?
 

 
var name: String {
 
didSet {
 
self.delegate?.didChangeName(newName: self.name)
 
}
 
}
 

 
init(name: String) {
 
self.name = name
 
}
 
}
 

 
class ViewController: UIViewController, PersonDelegate {
 
var person: Person
 

 
init(person: Person) {
 
self.person = person
 

 
super.init(nibName: nil, bundle: nil)
 

 
self.person.delegate = self
 
}
 

 
required init?(coder: NSCoder) {
 
fatalError("init(coder:) has not been implemented")
 
}
 

 
func didChangeName(newName: String) {
 
print("Person's name changed to \(newName)")
 
}
 
}
 

Singleton Pattern

The Singleton pattern is a design pattern that restricts the instantiation of a class to one object. It is used when we need to ensure that only one instance of a class is created and used throughout the application.

The Singleton pattern is implemented using a private initializer and a static variable that holds the singleton instance.

Here is an example of how the Singleton pattern can be implemented in Swift:

class Settings {
 
static let shared = Settings()
 

 
var themeColor: UIColorprivate init() {
 
self.themeColor = .blue
 
}
 
}
 

 
// Usage
 
let settings = Settings.shared
 
settings.themeColor = .red
 

Factory Pattern

The Factory pattern is a design pattern that provides a way to create objects without specifying the exact class of object that will be created. It is used when we need to create objects that have a common interface, but with different implementations.

The Factory pattern is implemented using a Factory class that has a method to create objects. The Factory class can create different types of objects depending on the input parameters.

Here is an example of how the Factory pattern can be implemented in Swift:

protocol Animal {
 
func makeSound()
 
}
 

 
class Dog: Animal {
 
func makeSound() {
 
print("Woof!")
 
}
 
}
 

 
class Cat: Animal {
 
func makeSound() {
 
print("Meow!")
 
}
 
}
 

 
class AnimalFactory {
 
static func createAnimal(type: String) -> Animal? {
 
switch type {
 
case "Dog":
 
return Dog()
 
case "Cat":
 
return Cat()
 
default:
 
return nil
 
}
 
}
 
}
 

 
// Usage
 
let dog = AnimalFactory.createAnimal(type: "Dog")
 
dog?.makeSound() // Output: Woof!
 
let cat = AnimalFactory.createAnimal(type: "Cat")
 
cat?.makeSound() // Output: Meow!

Conclusion

Design patterns are essential in iOS app development using Swift to ensure that the code is clean, maintainable, and scalable.

In this blog, we explored some of the most commonly used design patterns, including the Model-View-Controller (MVC) pattern, the Delegate pattern, the Singleton pattern, and the Factory pattern.

By using these design patterns, you can develop high-quality iOS applications that are easy to maintain and extend. These patterns can also make your code more readable and easier to understand for other developers who might work on the same project in the future.