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Optimizing the implementation of Location Services in Flutter

Optimizing the implementation of Location Services in Flutter

Location-based services have become an integral part of mobile applications, enabling developers to create powerful and engaging experiences for their users. Flutter, Google's UI toolkit for building natively compiled applications, provides robust support for location services through various packages and APIs. However, to ensure efficient utilization of location services, it is essential to follow best practices and optimize their implementation.

In this blog, we will explore efficient ways of using location services in Flutter mobile apps, along with code samples to demonstrate the concepts.

Selecting the Right Package for Location Services

When it comes to integrating location services into your Flutter app, selecting the appropriate package is crucial. The two most popular packages for location services in Flutter are geolocator and location. Both offer similar functionalities, including retrieving device location, geocoding, and geofencing. It is recommended to evaluate the features, performance, and community support of each package before making a decision.

For this blog let us pick geolocator.

Handling Permissions

Location services require user permission to access the device's location. Flutter provides the permission_handler package to handle permission requests efficiently. To ensure a smooth user experience, it is important to handle permission requests properly and guide users through the process.

Here's an example of requesting location permissions using permission_handler:

import 'package:permission_handler/permission_handler.dart';

Future<void> requestLocationPermission() async {
  final PermissionStatus status = await Permission.location.request();
  if (status != PermissionStatus.granted) {
    // Handle permission denial

Listening to Location Updates

To receive real-time location updates, let us use the geolocator package, which provides a variety of methods to listen to location changes. For efficiency, it is advisable to use the platform-specific location services instead of continuous polling.

Here's an example of listening to location updates using geolocator:

import 'package:geolocator/geolocator.dart';

StreamSubscription<Position> positionStream;

void startListeningLocation() {
  positionStream = Geolocator.getPositionStream().listen((Position position) {
    // Handle location updates

void stopListeningLocation() {

Minimizing Battery Consumption

Location services can have a significant impact on battery life if not optimized properly. To minimize battery consumption, consider reducing the location update frequency based on the app's requirements. You can also leverage the desiredAccuracy and distanceFilter parameters provided by the location service APIs to control the accuracy and filtering of location updates.

final LocationOptions locationOptions = LocationOptions(
  accuracy: LocationAccuracy.high,
  distanceFilter: 10, // Minimum distance (in meters) before an update is sent

positionStream = Geolocator.getPositionStream(desiredAccuracy: locationOptions.accuracy, distanceFilter: locationOptions.distanceFilter)
  .listen((Position position) {
    // Handle location updates

If location accuracy is less important than battery power, set LocationRequestPriority to BALANCED_POWER_ACCURACY.


Also to save battery it is better to use the Last Know Position.

import 'package:geolocator/geolocator.dart';

Position? position = await Geolocator.getLastKnownPosition();

Geocoding and Reverse Geocoding

Geocoding allows you to convert a physical address into geographic coordinates, while reverse geocoding enables the conversion of coordinates into a readable address. These features are essential for applications that require location-based search or display of addresses. Flutter provides the geocoding package for geocoding and reverse geocoding operations.

Here's an example of geocoding using the geocoding package:

import 'package:geocoding/geocoding.dart';

Future<void> getCoordinatesFromAddress(String address) async {
  try {
    final List<Location> locations = await locationFromAddress(address);
    // Handle the obtained locations
  } catch (e) {
    // Handle geocoding error

Caching and Optimizing Location Data

To minimize unnecessary API calls and improve performance, consider caching location data locally. You can use persistent storage solutions like SQLite or shared preferences to store and retrieve location data efficiently. Additionally, implement caching strategies and refresh mechanisms to ensure accurate and up-to-date location information.

Error Handling and Permissions

Ensure robust error handling when dealing with location services. Location-related errors can occur due to various reasons, such as network issues, disabled location services, or insufficient permissions. Inform users about potential issues and guide them through resolving them, including checking their device settings and granting necessary permissions.


Efficient utilization of location services in Flutter mobile apps is crucial for delivering a seamless and battery-friendly user experience. By following best practices such as selecting the right package, handling permissions effectively, minimizing battery consumption, leveraging geocoding and reverse geocoding, caching data, and implementing proper error handling, developers can create powerful and optimized location-based applications. Flutter's rich ecosystem and community support make it easier than ever to integrate location services and deliver exceptional user experiences in your mobile apps.

Remember to refer to official documentation and package repositories for the latest updates and improvements in the Flutter ecosystem.

Happy coding!

Blog for Mobile App Developers, Testers and App Owners


This blog is from Finotes Team. Finotes is a lightweight mobile APM and bug detection tool for iOS and Android apps.

In this blog we talk about iOS and Android app development technologies, languages and frameworks like Java, Kotlin, Swift, Objective-C, Dart and Flutter that are used to build mobile apps. Read articles from Finotes team about good programming and software engineering practices, testing and QA practices, performance issues and bugs, concepts and techniques. 

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